Aim Lock — Config File

Most Aim Lock Configs are written in JSON, XML, or a proprietary scripting language (like LUA or AutoHotkey). A standard .cfg file for a Source game might look like this abstracted example:


  "aim_lock": 
    "enabled": true,
    "fov": 15.0,
    "smoothing": 4.5,
    "lock_bone": "head",
    "priority": "closest_crosshair",
    "keybind": "MOUSE5",
    "requires_ads": true

Let’s break down these commands:

// Controller aim assist
joy_aim_assist_mode 1
joy_aim_assist_power 2.0
joy_aim_assist_range 1200
joy_autoaim_strength 1.0

Within the ecosystem of the Aim Lock Config File, two distinct philosophies exist: Aim Lock Config File

Before diving deeper, a critical distinction must be made. Aim Lock techniques are universally banned in competitive, anti-cheat protected esports titles (Valorant, Call of Duty Ranked, CS2, Overwatch 2). Using these configs in official matchmaking will result in a hardware ban.

However, understanding Aim Lock Configs is valid for: Most Aim Lock Configs are written in JSON,

Warning: Editing these files for official multiplayer games violates the ToS of Valve, Riot, Epic, and Activision-Blizzard.

Notes: Keep sensitivity separate from smoothing to avoid compounding effects. "aim_lock": "enabled": true, "fov": 15

A single missing comma or bracket breaks the entire Aim Lock Config File. Before launching your game, validate your syntax:

Common Error: Trailing commas. Most parsers hate "value": 5, .