Tycoon Wiki: Evil Hunter

The Wiki contains massive charts regarding Hunter Classes and Personalities, and how they interact.

If you have recently stumbled upon Evil Hunter Tycoon, the popular idle RPG developed by Super Planet, you know that the game is far more complex than it initially appears. Beneath the charming pixel art and seemingly simple "tap-to-collect" mechanics lies a deep simulation of resource management, hunter strategy, and village economics.

While the game has a passionate community, there is no single official "Evil Hunter Tycoon Wiki" hosted by the developers. Instead, veterans rely on a collective network of Fandom pages, Reddit megathreads, and Discord data-mining channels.

This article serves as the definitive resource hub—the wiki you wish you had when you started. We will cover Hunter classes, gear crafting, boss mechanics, and the best places to find up-to-date information.


For casual players, the Evil Hunter Tycoon Wiki is a lifeline when you get stuck. For meta-gamers, it is a sandbox for building the perfect hunter squad. And for everyone in between, it is proof that even villains need a good manual.

Verdict: Essential. Bookmark it before you build your first monster pen.


You can find the official community wiki by searching "Evil Hunter Tycoon Wiki Fandom" or visiting the game’s subreddit for direct links to the most up-to-date fan resources.

External Links:

This wiki is maintained by the player community. Last updated: October 2023. Evil Hunter Tycoon Wiki

The Evil Hunter Tycoon Wiki serves as a collaborative community resource for players to master the game's intricate mix of town management and semi-autonomous hero progression. Core Gameplay & Economy

In Evil Hunter Tycoon, you act as a town chief tasked with rebuilding a village destroyed by the Dark Lord. Unlike traditional RPGs, you don't control hunters directly; instead, you manage the economy they live in. Health Point - Evil Hunter Tycoon Wiki

Evil Hunter Tycoon is an addictive blend of simulation, RPG, and city management that flips the traditional hero narrative on its head. Instead of playing the adventurer, you are the Town Chief tasked with rebuilding a ruined civilization and managing the eccentric hunters who do the dirty work for you. The Core Loop: From Ruin to Prosperity

The game begins in a desolate wasteland where you must construct essential buildings like the Infirmary, Restaurant, and Tavern. Your primary goal is to keep your hunters happy and well-equipped. Unlike typical RPGs where you control every move, hunters in this game act autonomously. They hunt monsters, collect loot, and return to town to spend their hard-earned gold on your services. This "reverse economy" is the heartbeat of the game—you provide the infrastructure, and they provide the raw materials and revenue. Strategic Hunter Management

Success depends on the quality of your workforce. Hunters come in various tiers—Normal, Rare, Super Rare (SR), and Heroic—and specialize in roles like Paladin, Berserker, Ranger, or Sorcerer. Managing their "mood" and "satiety" is vital; a hungry or demoralized hunter is an inefficient one. As you progress, you must carefully choose which hunters to banish and which to invest in with powerful gear and skill upgrades. Progression and Difficulty

The game scales through difficulty "Worlds," starting from Easy and climbing to Torment levels. Each jump in difficulty introduces tougher monsters and rarer materials, forcing you to constantly refine your town’s layout and your hunters' equipment. The introduction of features like the Darkness Yard (PvP), and the Underground Dungeon

provides layers of endgame content that keep the gameplay loop from becoming stale. Aesthetic and Vibe With its charming pixel art style and dark fantasy setting, Evil Hunter Tycoon

manages to feel nostalgic yet fresh. It captures the "just five more minutes" feeling perfectly, as there is always a building to upgrade, a legendary weapon to craft, or a new hunter to recruit. The Wiki contains massive charts regarding Hunter Classes

In essence, it is a game of micro-management hidden behind a macro-strategy shell. It rewards players who enjoy optimizing systems and watching a small outpost grow into a bustling fortress of legendary monster slayers. hunter tier rankings

This guide provides a comprehensive overview of the essential mechanics, systems, and progression strategies for Evil Hunter Tycoon

, a survival management game where you act as the town chief. 1. Hunter Fundamentals

Hunters are your primary units, automatically venturing into monster zones to gather resources and earn experience.

Classes: Hunters are divided into four primary classes: Berserker (DPS focus), Ranger (Ranged DPS), Paladin (Defense focus), and Sorcerer (Magic/Crowd Control).

Tiers: Defined by stat points, ranging from Normal (0-1 points) to Legendary (14-21 points) and Ultimate (22-27 points). Points are awarded based on individual stat quality, with orange-highlighted stats being the highest.

Characteristics: These are permanent prefixes that affect a hunter's efficiency. For example, "Swift" increases attack speed, while "Man of Steel" reduces damage taken.

Needs Management: Hunters have four vital gauges that must be maintained at town facilities: HP: Recovered at the Infirmary. Satiety: Recovered at the Restaurant. Mood: Recovered at the Tavern. Stamina: Recovered at the Inn. 2. Town Infrastructure For casual players, the Evil Hunter Tycoon Wiki

As Town Chief, you manage the economy and building layout to support your hunters.


The Evil Hunter Tycoon Wiki is a community-driven knowledge base, most commonly hosted on Fandom, designed to be the definitive resource for all aspects of the game. It acts as a digital grimoire, compiling every stat, drop rate, recipe, and strategy required to transform your fledgling encampment into a thriving engine of monster farming.

For a game that eschews a traditional tutorial for a "learn by failing" approach, the wiki is not just helpful—it is essential.

From a meta-gaming perspective, the wiki advises new Tycoons on several principles:

The "Evil Hunters" are the game's bosses. Every wiki worth its salt has a section on these. Here is how to counter each major type:

| Boss Type | Weakness | Resistance | Recommended Party | | :--- | :--- | :--- | :--- | | Dark Knight | Holy Damage | Physical | 1 Warrior, 2 Priests, 1 Mage | | Demon Witch | Physical Bleed | Magic AoE | 1 Warrior, 1 Priest, 2 Archers | | Dragon Lord | Ice Magic | Fire & Poison | 1 Warrior, 1 Priest, 1 Lancer, 1 Mage | | Lich King | Blunt Weapons | Dark Magic | 2 Warriors, 1 Priest, 1 Lancer |

Wiki Pro Tip: Never auto-retry a boss you lost to. Watch the replay. If the Warrior died first, increase their Defense. If the Priest ran out of MP, add Mana potions.