The FE Ban Kick Script is the backbone of any serious Roblox moderation tool. By leveraging FilteringEnabled, you protect your game from client-side manipulation while giving legitimate admins the power to maintain order.
Remember the architecture:
Whether you are building a simple kick tool or a full FE Admin suite with temporary bans and Discord logging, the principles above remain constant. Copy the code snippets, adapt them to your game’s naming conventions, and always prioritize server-side validation.
Ready to deploy? Test your script with a friend in a Roblox Studio local server before pushing to production. Happy developing, and keep your servers safe!
To make your Roblox Scripts stand out, add these features to your FE Admin panel:
Add HttpService to send kick/ban reports to a Discord channel for moderation transparency.
local httpService = game:GetService("HttpService") local webhookURL = "YOUR_DISCORD_WEBHOOK_URL"
local function logBan(adminName, targetName, reason) local data = Reason: %s", adminName, targetName, reason) httpService:PostAsync(webhookURL, httpService:JSONEncode(data)) end
This reference covers what FE (Filtering Enabled / FilteringEnabled/FE) ban and kick scripts are on Roblox, how they work, common techniques, code examples, security and ethics considerations, and debugging/tips. It assumes familiarity with Roblox Lua (Luau), Roblox Studio, and basic client-server model in Roblox.
Warning: modifying, distributing, or using administrative scripts to ban or kick players without permission on servers you don’t control may violate Roblox Terms of Use and community rules and can lead to account action. Use these techniques only on games you own or administrate with proper authorization.
Contents
Overview
Core concepts
Typical features of FE ban/kick systems
Data storage and persistence
Authorization and admin verification
Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
-- Example: kick automatically if username matches something
if player.Name == "BadActor" then
player:Kick("You are banned from this server.")
end
end)
-- Or manual kick function for admin commands on server
local function kickPlayer(targetPlayer, reason)
if targetPlayer and targetPlayer:IsDescendantOf(Players) then
targetPlayer:Kick(reason or "Kicked by an administrator.")
end
end
local Players = game:GetService("Players")
local banned =
[12345678] = reason = "Abuse", expires = math.huge
Players.PlayerAdded:Connect(function(player)
local ban = banned[player.UserId]
if ban then
player:Kick("Banned: " .. (ban.reason or "No reason specified"))
end
end)
local DataStoreService = game:GetService("DataStoreService")
local banStore = DataStoreService:GetDataStore("BanList_v1")
local Players = game:GetService("Players")
local cachedBans = {}
-- load bans into memory at server start (if small)
local function loadBans()
local success, data = pcall(function()
return banStore:GetAsync("global")
end)
if success and type(data) == "table" then
cachedBans = data
end
end
local function saveBans()
pcall(function()
banStore:SetAsync("global", cachedBans)
end)
end
local function isBanned(userId)
local entry = cachedBans[tostring(userId)]
if not entry then return false end
if entry.Expires and entry.Expires > 0 and os.time() >= entry.Expires then
cachedBans[tostring(userId)] = nil
saveBans()
return false
end
return true, entry
end
Players.PlayerAdded:Connect(function(player)
local banned, entry = isBanned(player.UserId)
if banned then
player:Kick("Banned: " .. (entry.Reason or "No reason"))
end
end)
-- admin command to ban
local function banUser(userId, durationSeconds, reason, adminUserId)
local expires = 0
if durationSeconds and durationSeconds > 0 then
expires = os.time() + durationSeconds
end
cachedBans[tostring(userId)] =
Reason = reason or "No reason given",
BannedBy = adminUserId,
Start = os.time(),
Expires = expires
saveBans()
-- kick if currently in-game
local pl = Players:GetPlayerByUserId(userId)
if pl then
pl:Kick("You are banned: " .. (reason or "No reason"))
end
end
Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.
Server Script example:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")
local admins =
[123456] = true, -- populate with admin UserIds
local function isAdmin(userId)
return admins[userId] == true
end
AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason)
if not isAdmin(player.UserId) then
-- optional: log unauthorized attempt
return
end
if cmd == "kick" then
local target = Players:GetPlayerByUserId(targetUserId)
if target then
target:Kick(reason or "Kicked by admin.")
end
elseif cmd == "ban" then
-- call banUser function from persistent example
banUser(targetUserId, duration, reason, player.UserId)
end
end)
Important: Do not rely on RemoteEvent names for security. Always validate admin privileges server-side.
Anti-bypass hardening
Logging and monitoring
Common pitfalls and fixes
Best practices
Example admin command set (typical)
Implementation checklist before deployment
Legal/ethical note
Summary
If you want, I can provide:
FE (Filtering Enabled) ban and kick scripts in Roblox are specialized tools designed to remove disruptive users by leveraging server-side methods like Player:Kick() and DataStoreService for persistent bans. While authorized developers use these tools for community management, unauthorized use of "OP" admin scripts to bypass permissions is a violation of the Roblox Terms of Service. For official, secure implementation, developers are advised to use the native BanAsync function. Explore authorized, robust ban system techniques on the Roblox Developer Forum.