Fe Ban Kick Script - Roblox Scripts - Fe Admin ...

The FE Ban Kick Script is the backbone of any serious Roblox moderation tool. By leveraging FilteringEnabled, you protect your game from client-side manipulation while giving legitimate admins the power to maintain order.

Remember the architecture:

Whether you are building a simple kick tool or a full FE Admin suite with temporary bans and Discord logging, the principles above remain constant. Copy the code snippets, adapt them to your game’s naming conventions, and always prioritize server-side validation.

Ready to deploy? Test your script with a friend in a Roblox Studio local server before pushing to production. Happy developing, and keep your servers safe!


To make your Roblox Scripts stand out, add these features to your FE Admin panel:

Add HttpService to send kick/ban reports to a Discord channel for moderation transparency.

local httpService = game:GetService("HttpService")
local webhookURL = "YOUR_DISCORD_WEBHOOK_URL"

local function logBan(adminName, targetName, reason) local data = Reason: %s", adminName, targetName, reason) httpService:PostAsync(webhookURL, httpService:JSONEncode(data)) end


This reference covers what FE (Filtering Enabled / FilteringEnabled/FE) ban and kick scripts are on Roblox, how they work, common techniques, code examples, security and ethics considerations, and debugging/tips. It assumes familiarity with Roblox Lua (Luau), Roblox Studio, and basic client-server model in Roblox.

Warning: modifying, distributing, or using administrative scripts to ban or kick players without permission on servers you don’t control may violate Roblox Terms of Use and community rules and can lead to account action. Use these techniques only on games you own or administrate with proper authorization.

Contents

  • Anti-bypass hardening
  • Logging and appeals handling
  • Common pitfalls and fixes
  • Ethics, moderation workflow, and best practices
  • Overview

    Core concepts

    Typical features of FE ban/kick systems

    Data storage and persistence

  • Handling concurrent writes: use UpdateAsync to avoid race conditions.
  • Consider backup: write to DataStore and optionally to external web service for redundancy.
  • Authorization and admin verification

  • Store admin list in server code or DataStore, not client code.
  • Avoid exposing admin-only RemoteEvent names to easily discoverable globals; though security by obscurity is not sufficient—always validate.
  • Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.

    local Players = game:GetService("Players")
    Players.PlayerAdded:Connect(function(player)
        -- Example: kick automatically if username matches something
        if player.Name == "BadActor" then
            player:Kick("You are banned from this server.")
        end
    end)
    -- Or manual kick function for admin commands on server
    local function kickPlayer(targetPlayer, reason)
        if targetPlayer and targetPlayer:IsDescendantOf(Players) then
            targetPlayer:Kick(reason or "Kicked by an administrator.")
        end
    end
    
    local Players = game:GetService("Players")
    local banned = 
        [12345678] = reason = "Abuse", expires = math.huge
    Players.PlayerAdded:Connect(function(player)
        local ban = banned[player.UserId]
        if ban then
            player:Kick("Banned: " .. (ban.reason or "No reason specified"))
        end
    end)
    
    local DataStoreService = game:GetService("DataStoreService")
    local banStore = DataStoreService:GetDataStore("BanList_v1")
    local Players = game:GetService("Players")
    local cachedBans = {}
    -- load bans into memory at server start (if small)
    local function loadBans()
        local success, data = pcall(function()
            return banStore:GetAsync("global")
        end)
        if success and type(data) == "table" then
            cachedBans = data
        end
    end
    local function saveBans()
        pcall(function()
            banStore:SetAsync("global", cachedBans)
        end)
    end
    local function isBanned(userId)
        local entry = cachedBans[tostring(userId)]
        if not entry then return false end
        if entry.Expires and entry.Expires > 0 and os.time() >= entry.Expires then
            cachedBans[tostring(userId)] = nil
            saveBans()
            return false
        end
        return true, entry
    end
    Players.PlayerAdded:Connect(function(player)
        local banned, entry = isBanned(player.UserId)
        if banned then
            player:Kick("Banned: " .. (entry.Reason or "No reason"))
        end
    end)
    -- admin command to ban
    local function banUser(userId, durationSeconds, reason, adminUserId)
        local expires = 0
        if durationSeconds and durationSeconds > 0 then
            expires = os.time() + durationSeconds
        end
        cachedBans[tostring(userId)] = 
            Reason = reason or "No reason given",
            BannedBy = adminUserId,
            Start = os.time(),
            Expires = expires
    saveBans()
        -- kick if currently in-game
        local pl = Players:GetPlayerByUserId(userId)
        if pl then
            pl:Kick("You are banned: " .. (reason or "No reason"))
        end
    end
    

    Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.

    Server Script example:

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local Players = game:GetService("Players")
    local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")
    local admins = 
        [123456] = true, -- populate with admin UserIds
    local function isAdmin(userId)
        return admins[userId] == true
    end
    AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason)
        if not isAdmin(player.UserId) then
            -- optional: log unauthorized attempt
            return
        end
        if cmd == "kick" then
            local target = Players:GetPlayerByUserId(targetUserId)
            if target then
                target:Kick(reason or "Kicked by admin.")
            end
        elseif cmd == "ban" then
            -- call banUser function from persistent example
            banUser(targetUserId, duration, reason, player.UserId)
        end
    end)
    

    Important: Do not rely on RemoteEvent names for security. Always validate admin privileges server-side.

    Anti-bypass hardening

    Logging and monitoring

    Common pitfalls and fixes

    Best practices

    Example admin command set (typical)

    Implementation checklist before deployment

    Legal/ethical note

    Summary

    If you want, I can provide:

    FE (Filtering Enabled) ban and kick scripts in Roblox are specialized tools designed to remove disruptive users by leveraging server-side methods like Player:Kick() and DataStoreService for persistent bans. While authorized developers use these tools for community management, unauthorized use of "OP" admin scripts to bypass permissions is a violation of the Roblox Terms of Service. For official, secure implementation, developers are advised to use the native BanAsync function. Explore authorized, robust ban system techniques on the Roblox Developer Forum.