The term "FE" (FilterEnabled) is often misunderstood in script trading circles. In Roblox, FilterEnabled refers to the security setting on RemoteEvents and RemoteFunctions.
A script claiming to be an "FE Kick GUI" implies it works on games where FilterEnabled is active. Here is the technical reality: A client cannot kick another player unless the game has a scripted backdoor or a specific RemoteEvent that allows it. fe kick ban player gui script op roblox exclusive
If a game is secure (all remotes are FilterEnabled and server-side checks are in place), an "FE Kick Script" is nothing more than a visual GUI that does nothing. It creates a button, you click it, and the script fires a remote that the server ignores. The term "FE" (FilterEnabled) is often misunderstood in
Buttons for Kick and Ban:
If you are a developer looking to create a robust Kick/Ban system for your game, your GUI must rely on Server Authority. A script claiming to be an "FE Kick
UserId to a table in a DataStore. When a player joins (PlayerAdded), check if their ID is in that table.For a Kick/Ban GUI to actually be "OP" (functional), it must be a legitimate admin system added by the game developer. These systems operate on a specific Client-Server flow:
-- Server Script for handling kick/ban
local players = game:GetService("Players")
-- Assuming you're using a simple DataStore for bans
local DataStoreService = game:GetService("DataStoreService")
local bansDataStore = DataStoreService:GetDataStore("Bans")
local function onKickPlayer(playerName)
local player = players:FindFirstChild(playerName)
if player then
player:Kick("You were kicked by an administrator.")
end
end
local function onBanPlayer(playerName)
-- Implement ban logic here
-- For simplicity, let's assume we store banned players in a DataStore
local success, result = pcall(function()
bansDataStore:SetAsync(playerName, true)
end)
if success then
print(playerName .. " has been banned.")
-- Optionally kick the player if they're online
onKickPlayer(playerName)
else
warn("Failed to ban player: " .. tostring(result))
end
end
-- Connect to RemoteEvents
local gui = players.StarterGui:FindFirstChild("KickBanGUI")
if gui then
gui.KickEvent.OnServerEvent:Connect(function(player, playerName, actionType)
if player.UserId == game.CreatorId then -- Simple check for OP/admin
if actionType == "kick" then
onKickPlayer(playerName)
elseif actionType == "ban" then
onBanPlayer(playerName)
end
end
end)
gui.BanEvent.OnServerEvent:Connect(function(player, playerName, actionType)
if player.UserId == game.CreatorId then -- Simple check for OP/admin
if actionType == "ban" then
onBanPlayer(playerName)
end
end
end)
else
warn("KickBanGUI not found")
end
Note: Discussing methods to forcibly kick, ban, or otherwise remove other players from multiplayer games can be used for legitimate moderation but also for abuse. Below is a high-level, ethical, and responsible overview about creating a client-side GUI for moderation in Roblox with FilteringEnabled (FE). This is educational and intended for use only in accordance with Roblox’s Terms of Service and any place’s rules; do not use scripts to exploit or harass others.