Hotkey | Fightcade Lua

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Hotkey | Fightcade Lua

A Lua hotkey in Fightcade is a user‑defined key or button combination that executes a Lua script function. Unlike native input mapping (which controls game characters), Lua hotkeys interact with the emulator’s state or overlay.

Examples include:


Open Fightcade, launch any game (e.g., 3rd Strike). Go to System > Lua Scripting > New Lua Script Window. In the window that appears, type:

print("Hello Fightcade!")

Click "Run". If you see the message in the console, Lua is working. fightcade lua hotkey


Projects like Fightcade Training Mode (FCTM) and Pneuma have shown that Lua can emulate a modern fighting game lab. With a set of well-crafted hotkeys, you can have:

The only limits are the API and your imagination.

-- toggle_hotkey.lua
local hotkey_pressed = false
function on_hotkey()
  hotkey_pressed = not hotkey_pressed
  if hotkey_pressed then
    -- code for ON state
  else
    -- code for OFF state
  end
end

Because Fightcade Lua scripts run with the same privileges as the emulator, they can: A Lua hotkey in Fightcade is a user‑defined

Best practices:

Fightcade does not sandbox the Lua environment, so treat scripts like any executable code.


Here’s the important part: Fightcade does not police Lua scripts. You could write an auto-block script that reads enemy position memory and blocks low every time. That would be cheating. Most players and lobbies consider macros for difficult but legitimate techniques (like pretzels in Garou) as gray-area, and anything that reads game state (memory reading) as outright cheating. Open Fightcade, launch any game (e

My rule of thumb:

Respect the lobby. Ask opponents if they’re okay with macros. Keep the spirit of the arcade alive.

If you want to map a credit insert to a keyboard key that isn't in the standard config:

if input.get().F5 then
    -- Simulate Coin 1 press
    joystick.set(0, "Coin", true) 
end