Abstract This paper explores the methodologies required to implement "expendables"—consumable resources that deplete over time or through usage—within the Farming Simulator 22 (LS22) engine. While the base game handles standard inputs like seeds and fertilizer natively, modders often face challenges when implementing custom expendables (e.g., ammunition, custom fuel types, repair kits, or script-based bale wrappers). This document outlines the interaction between XML configuration, Lua scripting, and the event system to create persistent, multiplayer-compatible expendable systems.
In standard FS22, you can't destroy an AI farmer's combine. With an "Expendables" damage script, you can. Roleplay as a ruthless agribusiness CEO who uses "aggressive negotiation" to make other farmers sell their land. (Note: Save your game first. The AI doesn't forgive easily.) fs22 expendables modding
“FS22 expendables modding” is a fringe but technically sophisticated practice that transforms a farming simulator into a dynamic, destruction-permitting sandbox. By reinterpreting durability, consumption, and damage as resources, modders challenge the assumption that agricultural games must be conflict-free. Future research might explore how expendable mods influence multiplayer server economies (e.g., “demolition-for-hire” services) or whether Giants might officially support limited “consumable tools” (non-violent) in Farming Simulator 25. For now, the expendables movement stands as a testament to the unpredictable creativity of FS22’s modding ecosystem. Abstract This paper explores the methodologies required to
The primary logic resides in onUpdate or onUpdateTick. It is critical to distinguish between client-side visual updates and server-side authoritative logic. Animations and particle effects
function CustomExpendable:onUpdate(dt, isActiveForInput, isActiveForInputIgnoreSelection, isSelected)
if self.isServer then
-- Only the server should calculate consumption to prevent desync
local usageRate = self.spec_customExpendable.usagePerSecond * dt / 1000
if self:getIsWorking() then -- Custom check if the tool is active
local currentLevel = self:getFillUnitFillLevel(1) -- Unit index 1
local newLevel = math.max(0, currentLevel - usageRate)
self:setFillUnitFillLevel(1, newLevel)
if newLevel <= 0 then
-- Trigger "out of ammo/fuel" logic
self:stopWork()
end
end
end
end
Chainsaws are slow. Mulchers are boring. A rocket-propelled grenade (RPG) mod can turn an hour of forestry work into 30 seconds of fiery destruction. Load up a flatbed with ammo pallets, drive to the forest edge, and use "precision forestry."
To make your expendable buyable as a pallet:
<product>
<name>Organic Fertilizer BigBag</name>
<fillType>ORGANIC_FERTILIZER</fillType>
<price>1800</price>
<lifetime>1000</lifetime>
</product>