God Of War Update V1013 Extra Quality 🚀
This is where the "Extra Quality" moniker gets its weight. While not advertised, dataminers found that v1013 unlocks the ability to force ray-traced reflections on water and Mimir’s eye (the Bifrost crystal). It uses Sony’s internal RT solution, previously reserved for Ratchet & Clank: Rift Apart.
In the Witch’s Cave, the still water now reflects Kratos and Atreus in perfect pixel clarity. It is staggering. It is also glitchy on AMD cards.
The most critical aspect of this review is the elimination of traversal stutter.
If you boot up God of War post-v1013 without a 4K monitor or an RTX 3080 or better, you might not notice a thing. This patch is for the enthusiast. Here is the granular breakdown: god of war update v1013 extra quality
First, let's clear the air: Sony does not use the term "Extra Quality" in their official patch notes. That moniker comes from dataminers who discovered a new render pipeline labeled EQ_LOD_UltraPlus inside the game’s core files following the v1.0.13 patch deployment.
Rolled out quietly on a Tuesday morning (SteamDB confirms the exact timestamp: February 14th, 2024), update v1013 weighs in at a hefty 27.4 GB. For context, that’s larger than some entire indie games. Why? Because Santa Monica didn't just tweak code; they replaced high-resolution texture archives.
The official changelog reads cryptically: This is where the "Extra Quality" moniker gets its weight
"Improved stability and performance for specific hardware configurations. Added support for new asset streaming methods."
But the reality, uncovered by modders and benchmarkers, is a silent revolution in visual parity.
If you are playing God of War with this update, you are playing the definitive version of a modern classic. If the update added new toggles (e
Dynamic Norse Weather 2.0
“Cinematic Combat” Toggle