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Multiplayer Stp Survival Template Pro V1.3.4.un... Page

Version 1.3.4 moves from a feature-complete beta to a release candidate for production. Key changes include:

The worst mistake you can make is releasing the template "as-is." Here’s how to rebrand it: Multiplayer STP Survival Template PRO v1.3.4.un...

Cause: Client-side prediction cache not clearing.
Fix: Update to v1.3.4 which includes OnDespawned RPC callback fix. Alternatively, manually call NetworkServer.Destroy(gameObject, 0.5f). Version 1


Cause: Unity’s script compilation order.
Fix: Move STP_Internal folder to Plugins/STP. Restart Unity. Cause: Unity’s script compilation order

| Problem | Solution | |---------|----------| | Player not spawning | Check NetworkManager → Player Prefab and Spawn Info | | Items not syncing | Ensure prefab is in Registered Spawnable Prefabs | | Building ghost flickers | Adjust NetworkTransform.sendInterval to 0.05 | | AI doesn’t move | Bake NavMesh in scene (Window → AI → NavMesh) | | Host sees double HUD | Disable local player HUD for host client (template has check) |


  • Use loopback IP (127.0.0.1) or local LAN address for client connections.
  • Check console for networking logs and errors.