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Version 1.3.4 moves from a feature-complete beta to a release candidate for production. Key changes include:
The worst mistake you can make is releasing the template "as-is." Here’s how to rebrand it: Multiplayer STP Survival Template PRO v1.3.4.un...
Cause: Client-side prediction cache not clearing.
Fix: Update to v1.3.4 which includes OnDespawned RPC callback fix. Alternatively, manually call NetworkServer.Destroy(gameObject, 0.5f). Version 1
Cause: Unity’s script compilation order.
Fix: Move STP_Internal folder to Plugins/STP. Restart Unity. Cause: Unity’s script compilation order
| Problem | Solution |
|---------|----------|
| Player not spawning | Check NetworkManager → Player Prefab and Spawn Info |
| Items not syncing | Ensure prefab is in Registered Spawnable Prefabs |
| Building ghost flickers | Adjust NetworkTransform.sendInterval to 0.05 |
| AI doesn’t move | Bake NavMesh in scene (Window → AI → NavMesh) |
| Host sees double HUD | Disable local player HUD for host client (template has check) |