Op Fe Admin: Panel Gui Script
A robust script supports tiered access (e.g., Owner, Head Admin, Moderator, Trial Mod). Each tier sees a different set of buttons. A trial mod might only have the "Warn" and "Kick" buttons, while the owner can shut down the server or reload core scripts.
Before we write a single line of code, we need to define the features that separate a basic tool from a top-tier script: op fe admin panel gui script
Instead of refreshing the page, use socket.io or native WebSockets to push new log entries, user connection events, or system alerts. A robust script supports tiered access (e
Always sanitize data. Use textContent or DOMPurify library when inserting user-generated data into the DOM. The "FE" in FE Admin Panel stands for
The "FE" in FE Admin Panel stands for Front-End, but that implies the logic happens elsewhere. An "OP" script is useless if it’s insecure.
Here is a simplified example of how the server should handle the requests:
local RemoteEvent = game.ReplicatedStorage:WaitForChild("AdminRemote")
-- Table of authorized admin UserIds
local AdminList = 12345678, 87654321
local function isAdmin(player)
for _, adminId in pairs(AdminList) do
if player.UserId == adminId then
return true
end
end
return false
end
RemoteEvent.OnServerEvent:Connect(function(player, command, ...)
if not isAdmin(player) then
player:Kick("Exploiting detected.") -- Secure the gate
return
end
local args = ...
if command == "KickCommand" then
local targetName = args[1]
local reason = args[2]
local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer then
targetPlayer:Kick(reason)
end
elseif command == "TeleportCommand" then
-- Insert teleportation logic here
print("Teleporting players...")
end
end)
const allowedCommands = ['restart', 'backup', 'status'];
if (allowedCommands.includes(command))
socket.emit('exec', command);
else
showError('Command not permitted');