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  1. op fe admin panel gui script
  2. op fe admin panel gui script

Op Fe Admin: Panel Gui Script

A robust script supports tiered access (e.g., Owner, Head Admin, Moderator, Trial Mod). Each tier sees a different set of buttons. A trial mod might only have the "Warn" and "Kick" buttons, while the owner can shut down the server or reload core scripts.

Before we write a single line of code, we need to define the features that separate a basic tool from a top-tier script: op fe admin panel gui script

Instead of refreshing the page, use socket.io or native WebSockets to push new log entries, user connection events, or system alerts. A robust script supports tiered access (e

Always sanitize data. Use textContent or DOMPurify library when inserting user-generated data into the DOM. The "FE" in FE Admin Panel stands for


The "FE" in FE Admin Panel stands for Front-End, but that implies the logic happens elsewhere. An "OP" script is useless if it’s insecure.

Here is a simplified example of how the server should handle the requests:

local RemoteEvent = game.ReplicatedStorage:WaitForChild("AdminRemote")
-- Table of authorized admin UserIds
local AdminList = 12345678, 87654321
local function isAdmin(player)
    for _, adminId in pairs(AdminList) do
        if player.UserId == adminId then
            return true
        end
    end
    return false
end
RemoteEvent.OnServerEvent:Connect(function(player, command, ...)
    if not isAdmin(player) then
        player:Kick("Exploiting detected.") -- Secure the gate
        return
    end
local args = ...
if command == "KickCommand" then
        local targetName = args[1]
        local reason = args[2]
        local targetPlayer = game.Players:FindFirstChild(targetName)
if targetPlayer then
            targetPlayer:Kick(reason)
        end
elseif command == "TeleportCommand" then
        -- Insert teleportation logic here
        print("Teleporting players...")
    end
end)
const allowedCommands = ['restart', 'backup', 'status'];
if (allowedCommands.includes(command)) 
    socket.emit('exec', command);
 else 
    showError('Command not permitted');