Pes 6 Preset Face List | Fix

Before fixing the list, you must understand the architecture. Unlike modern FIFAs or eFootball, PES 6 does not automatically assign face files. It relies on a strict database mapping system.

The key files are:

The Problem: The default PES 6 engine has a hard-coded limit of approximately 300 preset face slots. When you install a patch with 1,000 faces, the game overwrites references, creates "ghost" links, or ignores entries entirely. Hence, the need for a PES 6 preset face list fix. pes 6 preset face list fix


Pro Evolution Soccer 6 (released in 2006) is widely regarded as the pinnacle of football simulation. Its gameplay physics, master league depth, and—crucially—its iconic "preset faces" have kept the game alive on PC for nearly two decades.

However, anyone who has delved deep into the world of PES 6 patching knows the nightmare: The Preset Face List Bug. You download a mega-patch with 300+ faces, but when you go to edit mode, Adriano has a generic face, Zidane looks like a default CPU player, or your game crashes when swapping kits. Before fixing the list, you must understand the architecture

This article provides the definitive guide to the PES 6 Preset Face List Fix. We will cover what causes the bug, how the indexing system works, and step-by-step recovery methods.


If you are generating a report for your patch users, ensure your face_list.txt adheres to this structure to avoid crashes: The Problem: The default PES 6 engine has

player_id, face_id, hair_id, skin_tone
1046, 1046, 1, 1
1048, 1048, 1, 2

If you have a specific error message or a specific player you are trying to fix, please provide the details, and I can give you the exact ID conversion.