Reshade Rtgi 0361 Extra Quality | Must Watch |
| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | Ray Sampling | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |
Verdict: v0.361 Extra Quality is still superior for slow-paced, visually rich games (e.g., Red Dead Redemption 2, Cyberpunk 2077 modded) where you can afford 40–50 FPS. For fast action games, use v0.400+ performance mode.
When users refer to "Extra Quality" in the context of 0.361, they are generally referring to a specific configuration of settings within the shader’s UI: Bounces 2 or higher, high Ray Count, and the highest viable Resolution Scale.
The "Extra Quality" preset transforms the shader from a simple ambient occlusion layer into a full lighting overhaul.
To understand the significance of version 0.361, one must understand the baseline. Reshade is a generic post-processing injector for games and video software. Pascal Gilcher’s RTGI shader is a Reshade add-on that approximates the DXR (DirectX Raytracing) pipeline.
Unlike standard screen-space effects (like SSAO or SSR), which only calculate lighting based on what is visible on the screen, RTGI calculates light bounces. When a red light shines on a white wall, the wall reflects red light onto the floor. This phenomenon, known as color bleeding and indirect lighting, is what separates flat-looking game visuals from photorealism.
RTGI (Ray-Traced Global Illumination) by Pascal Gilcher (Marty McFly) is a highly sought-after shader for ReShade that simulates real-time ray tracing in games that don't natively support it. The version 0.36.1 represents a refined iteration of this shader, offering "Extra Quality" settings to enhance path-traced lighting, shadows, and ambient occlusion. Core Features of RTGI 0.36.1
Path-Traced Lighting: Simulates how light bounces off surfaces, creating realistic color bleeding (e.g., a red wall casting a red tint on the floor).
Advanced Ambient Occlusion: Adds deep, realistic shadows in corners and crevices where light is naturally occluded.
Extra Quality Settings: Includes higher sample counts and improved denoising filters to reduce the "flickering" or noise often associated with screen-space ray tracing.
Motion Vectors Support: Modern versions (0.33+) use motion vectors to better track lighting between frames, significantly reducing ghosting during movement. Optimal "Extra Quality" Configuration
To achieve the best visual results with version 0.36.1, focus on these specific parameters within the ReShade menu:
Ray Length & Steps: Increasing these values allows light to travel further and interact with more geometry, but it is the most performance-heavy adjustment. reshade rtgi 0361 extra quality
Sample Count: For "Extra Quality," set this to High or Ultra. This determines how many "rays" are cast per pixel; higher values result in smoother shadows and less noise.
Denoising Filter: Ensure the denoiser is active. This smooths out the raw, grainy ray-traced output into a cohesive image.
Z-Thickness: Adjust this to prevent light from "leaking" through thin walls or objects, a common artifact in screen-space effects. Setup Requirements
Access: RTGI is typically available through Marty McFly's Patreon.
Depth Buffer: You must have a working depth buffer for RTGI to function. Disable in-game Anti-Aliasing (MSAA) and ensure "Copy depth buffer before clear operations" is checked in the ReShade "Generic Depth" tab. Installation: Download the shader files (qUINT_rtgi.fx and textures).
Place them in your game's reshade-shaders/Shaders and Textures folders. Enable qUINT_rtgi at the top of your shader list. Performance Impact
Using "Extra Quality" settings on RTGI 0.36.1 is demanding. It is recommended for users with at least an RTX 3060 / RX 6700 XT or higher to maintain a stable 60 FPS, especially at 1440p or 4K resolutions.
Getting the best results from Marty Stratton’s RTGI (Ray Traced Global Illumination) version 0.36.1 requires balancing performance with "Extra Quality" settings that specifically refine the ray-tracing accuracy.
To achieve this "Extra Quality" level, follow these configuration steps: 1. Enable Advanced Features
First, ensure you have enabled the "Extra Quality" toggle within the ReShade UI: Open the ReShade menu (usually the Home or End key).
Locate the RTGI shader in your list and look for the Extra Quality checkbox.
Enabling this increases the sample count for light rays, which significantly reduces the "grainy" noise seen in shadows but requires a more powerful GPU. 2. Configure Key Parameters | Aspect | v0
For the best visual fidelity, adjust these specific sliders under the RTGI settings:
Ray Amount: For extra quality, set this to 10 or higher. This controls how many rays are cast per pixel.
Ray Step Amount: Increase this to 20–30 to allow rays to travel further, which improves the accuracy of distant lighting and large-scale shadows.
Infinite Bounces: Toggle this on. It allows light to bounce off multiple surfaces, creating a much more natural and cohesive lighting environment. 3. Manage the Denoising
Higher quality settings often result in more visual noise if the denoiser isn't tuned correctly:
Denoise Radius: Set this between 0.5 and 1.2. A higher value smooths out grain but can make the image look "blurry" or lose fine shadow detail.
Temporal Filter: Ensure this is active. It uses data from previous frames to stabilize the lighting, which is essential for a flicker-free "Extra Quality" experience. 4. Technical Requirements
Depth Buffer Access: RTGI cannot function without access to the game's depth buffer. Ensure that DisplayDepth is working correctly and that you haven't enabled in-game Anti-Aliasing (like MSAA), as this often breaks the buffer.
Manual Injection: If the shader isn't loading or lacks depth data, you may need to use manual injection through a command prompt to ensure ReShade captures the process correctly.
Are you experiencing any specific performance drops or graphical glitches like light leaking through walls?
Does Reshade affect the performance of the computer? - Facebook
You're interested in ReShade's RTGI (Real-Time Global Illumination) feature, specifically version 0.3.6.1, and want to know more about the "Extra Quality" setting. Mid-range rig (RTX 3060 / RX 6700 XT, 1080p):
What is ReShade RTGI?
ReShade is a popular post-processing injector for games, and RTGI is one of its features. RTGI aims to improve the lighting in games by approximating global illumination in real-time. This enhances the overall visual fidelity and immersion.
What does "Extra Quality" do?
The "Extra Quality" setting in ReShade RTGI 0.3.6.1 is an optional feature that allows for higher quality lighting calculations. When enabled, it increases the accuracy of the global illumination, resulting in:
However, enabling "Extra Quality" comes at a performance cost. You may experience:
When to use "Extra Quality"?
Enable "Extra Quality" if:
Disable "Extra Quality" if:
Keep in mind that the impact of "Extra Quality" may vary depending on the specific game, your system's configuration, and the ReShade version you're using.
This version is part of the qUINT suite by Marty McFly (Pascal Gilcher). It is a screen-space ray-traced global illumination injector that adds realistic light bouncing to games that do not natively support ray tracing.
While newer versions of the RTGI shader exist, the 0.361 build has gained a cult following among enthusiasts. It strikes a critical balance between computational complexity and visual noise reduction.
Earlier builds were often plagued by heavy flickering and "fireflies" (bright white pixels in shadows) during motion. Later builds sometimes prioritized performance to a fault, losing some of the subtle ambient depth. Version 0.361 introduced refined denoising algorithms that hold up remarkably well even at lower resolutions.
The version numbering can be confusing. Pascal Gilcher initially released the RTGI shader for free on Patreon. As development progressed, versions 0.18 through 0.36 became the "golden era" for free users. Version 0361 specifically refers to a minor patch or compiled build of the 0.36 codebase.
The "Extra Quality" tag is not an official Pascal Gilcher label, but rather a community-modified compilation. Here is what sets it apart: