Once you have perfected your creation, do not lose it.
To share your xenotype with the community (or use it on another computer), simply copy that .xml file.
Pro-Tip: You can extract the .xml file and edit it with Notepad++ to remove the 50-complexity limit for single-player fun.
In the harsh, story-generating universe of RimWorld, survival has always been about adaptation. You adapt your defenses against raiders, adapt your crops to toxic fallout, and adapt your pawns' moods to mental breaks. But with the Biotech expansion, adaptation has evolved from necessity into a full-blown art form. rimworld create xenotype
The introduction of the Xenotype system is arguably the most powerful tool in RimWorld’s history. Gone are the days when a colonist was simply a combination of "Too Smart" and "Pyromaniac." Now, you can forge a species.
But the game doesn't just hand you the keys to the genetic laboratory without a manual. Creating a custom xenotype is a deep, layered process that merges gameplay strategy with roleplaying narrative. This article will serve as your comprehensive guide to the "RimWorld Create Xenotype" feature, covering everything from the initial setup screen to late-game gene extraction.
Let’s build a custom xenotype to demonstrate the logic. We will create "The Pit Boss" – a genetically engineered melee warlord for a tropical mountain base. Once you have perfected your creation, do not lose it
Step 1: The Concept We want a pawn who is amazing at close combat, moves fast, doesn't need much light, but is terrible at socializing and burns through food quickly.
Step 2: Adding Complexity Genes
Step 3: Adding Power Genes (The Benefits) To share your xenotype with the community (or
Current Metabolism: -8 (Extremely hungry)
Step 4: Adding Flaws (The Balance) We need to bring the metabolism back to 0 (or negative). We add "negative" genes (which are actually positive for metabolism).
Final Metabolism: -3 (Needs to eat slightly more often, but manageable).
Step 5: Aesthetics & Archite (Optional)
Step 6: Save & Deploy Click "Save," name it "Pit Boss," and assign it to your starting pawns.