-- Services
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
-- Configuration
local CONFIG =
STARTING_MONEY = 100,
JOB_PAYMENT = 50,
HOBBY_DURATION = 10, -- in seconds
-- Player setup
local function setupPlayer(player)
-- Character customization (example)
local character = player.Character
if character then
character.Humanoid.WalkSpeed = 16
end
-- Initialize player data
local playerData =
Money = CONFIG.STARTING_MONEY,
Job = nil,
Hobby = nil,
-- Create a folder for saving data (advanced: use DataStoreService for real games)
local playerFolder = Instance.new("Folder")
playerFolder.Name = player.UserId
playerFolder.Parent = game.ServerStorage
-- Basic UI for displaying money
local playerGui = Instance.new("ScreenGui")
local moneyText = Instance.new("TextLabel")
moneyText.Parent = playerGui
moneyText.Position = UDim2.new(0, 10, 0, 10)
moneyText.Size = UDim2.new(0, 100, 0, 20)
moneyText.Text = "Money: " .. playerData.Money
playerGui.Parent = player.PlayerGui
-- Update money display
local function updateMoneyDisplay()
moneyText.Text = "Money: " .. playerData.Money
end
-- Job system
local function assignJob(jobName)
playerData.Job = jobName
-- Payment for the job
playerData.Money = playerData.Money + CONFIG.JOB_PAYMENT
updateMoneyDisplay()
end
-- Hobby system
local hobbyStartTime = 0
local function startHobby(hobbyName)
playerData.Hobby = hobbyName
hobbyStartTime = tick()
end
local function endHobby()
if playerData.Hobby then
local hobbyDuration = tick() - hobbyStartTime
if hobbyDuration >= CONFIG.HOBBY_DURATION then
-- Reward for completing the hobby
playerData.Money = playerData.Money + CONFIG.JOB_PAYMENT
updateMoneyDisplay()
end
playerData.Hobby = nil
end
end
-- Connection to track player actions
local function onInputBegan(input)
if input.KeyCode == Enum.KeyCode.B then
-- Example interaction: Press 'B' to work
assignJob("Working")
elseif input.KeyCode == Enum.KeyCode.H then
-- Example interaction: Press 'H' to start a hobby
startHobby("Drawing")
end
end
UserInputService.InputBegan:Connect(onInputBegan)
-- Periodic update for hobby duration check
RunService.RenderStepped:Connect(function()
if playerData.Hobby then
local elapsed = tick() - hobbyStartTime
if elapsed >= CONFIG.HOBBY_DURATION then
endHobby()
end
end
end)
end
-- Connect to player added event
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
setupPlayer(player)
end)
end)
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