Rome Total War Alexander Unit Id List High Quality Repack 🎯 Recommended
Even in a high-quality repack, the Unit ID List has ghosts. Some IDs (like alexander_peltast) are defined in the EDU but never spawned in the campaign script. Others, such as rebel_brigand, cause a soft-lock if recruited. A true "high quality" repack includes a readme file listing these "orphaned IDs."
Furthermore, modern players on Windows 10/11 often find that the Alexander expansion fails to recognize custom IDs due to User Account Control (UAC) blocking the alexander/data folder. The solution is to run the repack's executable as an administrator—a step that preserves the integrity of the Unit ID List’s write permissions.
The Persian roster in the repack has unique IDs to handle the massive unit variety.
| Unit Display Name | Internal Unit ID |
| :--- | :--- |
| Immortals | persian_immortals_hq (Note: _hq denotes High Quality repack texture) |
| Sparabara (Shield Bearers) | eastern_sparabara |
| Kardakes Hoplites | kardakes_marines |
| Persian Cavalry | persian_cavalry_alex |
| Scythed Chariots | scythed_chariot_alex |
| Mardian Archers | mardian_archers |
| Indian War Elephants (Persian variant) | indian_war_elephant_persia |
If you type a command and get "Unit type not recognized," follow this checklist:
The Rome Total War: Alexander Unit ID List isn't flashy. It won't give you 4K textures or ray-tracing. But for the strategy gamer who wants to play God with Alexander’s expeditionary force, it is the master key.
In a high quality repack, that list is the difference between a broken, crashing game and a stable sandbox where you can watch 3,000 Immortals break against the Macedonian Phalanx—over and over again.
So open the console, find the ID for elite_persian_infantry, and rewrite history. Just don't forget to save before you accidentally spawn 20 units of elephants inside your own siege camp. rome total war alexander unit id list high quality repack
Have a specific unit ID you’re looking for from the Alexander expansion? The classic codes for the "Companion Cavalry" or "Indian War Elephants" are often the first to get corrupted in bad repacks—make sure you’ve got the clean versions.
Understanding unit IDs for Rome: Total War – Alexander is essential for modding or using the create_unit console command. In "high-quality repacks," these IDs remain consistent with the original game files because they are tied to the internal game engine's database . How to Find Any Unit ID
The most reliable way to find a specific unit's ID is to check your local game files directly. These files contain the "internal name" required for cheats like create_unit "SettlementName" "Unit_ID" .
Locate the File: Navigate to your game installation folder, then go to alexander/data/ .
Open the Master List: Look for a text file named export_descr_unit.txt (often called the EDU) .
Identify the ID: Open this file with Notepad. Each unit entry starts with a type line .
The text immediately following type is the exact Unit ID you need for console commands . Even in a high-quality repack, the Unit ID List has ghosts
Example: If a unit is displayed as "Principes" in-game, the EDU might list its ID as "roman princeps" . Common Unit IDs for the Alexander Campaign How to Mod and Extract Unit Info from RTW Alexander
Here’s a concise write-up covering the phrase "rome total war alexander unit id list high quality repack" — what it likely means, risks, and safer alternatives.
Summary
What users often want
Legality and safety issues
Safer, recommended approach
Practical resources to search for (use these terms safely on reputable sites) The Rome Total War: Alexander Unit ID List isn't flashy
If you want, I can:
Which of those would you like?
To spawn units or create armies using these IDs, you must enable the console in-game:
Note: Unit IDs often differ slightly between the original RTW and the Alexander Expansion. The list below is specific to the Alexander DLC.
Navigate to .../alexander/data/ and copy export_descr_unit.txt to your desktop.
In the pantheon of strategy gaming, few expansions possess the focused ferocity of Rome Total War: Alexander. Released in 2006, this standalone expansion compressed the sweeping scale of the original into a razor-sharp campaign about ambition, logistics, and the godlike march of a young king. Yet, beneath the surface of its dynamic battle maps and fatigue mechanics lies a rigid backbone: the Unit ID List. For the community of modders, archivists, and hardcore players—particularly those working with a "High Quality Repack" (a stable, compressed, often no-CD or optimized version of the game)—mastering this list is not merely technical; it is a rite of passage.
Since you have a High Quality Repack, the files are already decrypted. To mod unit stats or rename IDs:
Why Repack Users love this: Official Steam versions sometimes lock the export_descr_unit file. High Quality Repacks remove this lock, allowing you to edit recruitment turns, costs, and unit sizes up to 300 men per unit easily.