For the plugin development community (the backbone of the RPG Maker ecosystem), a core update is both a blessing and a challenge.
const maxEnemies = Plugin.getParameterTyped('maxEnemies', 'number', 10);
Plugin.onSceneChange((fromScene, toScene) =>
if (toScene === 'Scene_Battle')
// preload assets or adjust settings
);
Plugin.loadJSONAsset('data/custom_encounters.json').then(data =>
// use parsed JSON
);
Plugin.migrateSettings('MyOldPlugin', 'MyPluginV2');
PLUGIN 1.20.25 LIGHT ON eventId=12 radius=3 color=orange
PLUGIN 1.20.25 SHAKE_CAMERA power=5 speed=10 duration=30
PLUGIN 1.20.25 SET_AI eventId=5 mode=chase range=6
If you have a specific existing plugin in mind (e.g., VisuStella, Yanfly, Galv) that has version 1.20.25, let me know and I can refine the feature list to match its actual documented changes. rpg maker plugin 1.20.25