Sly Cooper - Thieves In Time -pcsa00068- -ntsc- -
The Sly franchise is known for its gorgeous cel-shaded, film-noir-inspired visual style. On the PS Vita’s 5-inch screen, Thieves in Time looks stunning. The resolution runs at a native 544p (960x544), which fills the entire screen with crisp lines and vibrant colors.
The frame rate is capped at 30 FPS (compared to the PS3’s 60 FPS). While purists noticed the difference, the stability on the PCSA00068 cartridge is solid. There are very few noticeable frame drops even during the chaotic “Great Ancestors” boss fights. Loading times are respectable for 2013 handheld hardware, averaging 7–10 seconds between major zones.
Platform: PlayStation Vita
Region: NTSC (North America)
Title ID: PCSA00068
Developer: Sanzaru Games
Publisher: Sony Computer Entertainment
Release Date: February 5, 2013 (Vita)
When Sucker Punch Productions moved on to create Infamous, the fate of the beloved thieving raccoon, Sly Cooper, hung in the balance. Enter Sanzaru Games, a studio that had already proven its respect for the franchise by remastering the original trilogy for PS3. Their biggest challenge? Delivering a true fourth entry on both the PlayStation 3 and the fledgling PlayStation Vita simultaneously. Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
The result was Sly Cooper: Thieves in Time, and on the Vita—specifically in its North American NTSC release (PCSA00068)—it remains one of the most impressive cross-platform titles of its generation.
Looking specifically at the NTSC Vita version (PCSA00068), this release is a technical marvel. For a handheld game in 2013, the fidelity was unmatched. It was one of the few titles that supported cross-buy and cross-save seamlessly. You could rob a museum on your PS3, put the system to sleep, and pick up your Vita to continue the heist from the exact same spot.
While the Vita version suffers from occasional frame rate dips during heavy action sequences compared to its console counterpart, the portability factor makes it arguably the definitive way to experience the game for handheld enthusiasts. The Sly franchise is known for its gorgeous
The story opens with Sly Cooper, the master thief and last of the Cooper Clan, living a quiet life with his partner, Inspector Carmelita Fox. He has officially retired from thievery. However, he feels a growing emptiness. His family’s legacy, the “Thievius Raccoonus,” is complete, but his purpose feels gone.
One night, Bentley, the team’s genius brain, contacts Sly with alarming news: pages of the Thievius Raccoonus are disappearing from history. Not stolen—erased. A new, unknown villain is rewriting the past, and if Sly doesn’t act, the Cooper Clan will have never existed.
In the pantheon of PlayStation mascots, few have maintained the cult status of the suave, cane-wielding raccoon, Sly Cooper. While the mainline trilogy defined the PS2 era, the fourth installment—Sly Cooper: Thieves in Time—found a unique second life on portable hardware. For collectors and digital archivists, the specific identifier PCSA00068 represents the North American (NTSC) PlayStation Vita version of this time-hopping heist adventure. This article breaks down everything you need to know about this specific SKU, from its technical performance to its place in the Sly Cooper timeline. The frame rate is capped at 30 FPS
The PCSA00068 release is notable for its technical parity with the PlayStation 3 version. As one of the flagship titles for Sony's "Cross-Play" initiative, the Vita version was required to be functionally identical to the home console version.
Performance and Optimization: Running on the Vita’s ARM Cortex-A9 architecture, Thieves in Time maintains a stable frame rate, though often capped at 30 frames per second (FPS), unlike the more variable 60 FPS target of the PS3 version. The game utilizes the cartridge format for the initial install, requiring a portion of data to be installed to the proprietary Vita memory card to reduce load times.
Control Schemes: The Vita version (PCSA00068) incorporates specific hardware features:
No heist is perfect. The Vita version suffers from two notable issues:


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