Sonic2-w.68k -
If you wish to explore this file yourself, follow this safe, legal path:
Pro tip: Search the file for labels like Obj_Ring (ring object) or PalCycle_Water (water palette) to see how the pros did it.
Sonic2-w.68k in Coding and Development:
Sonic2-w.68k: A Community Story
The Sega Mega Drive utilizes the Motorola 68000 (m68k) as its main processor. It runs at approximately 7.6 MHz and handles the main game logic, vertical interrupt (V-Int), and control of the Z80 sub-processor (which handles audio). sonic2-w.68k
If you open sonic2-w.68k in a text editor (like Notepad++ or VS Code), you aren't met with graphics or sound. You are met with pure logic. Here is a stylized example of what a snippet looks like:
; ---------------------------------------------------------------------------
; Subroutine to update Sonic's speed based on player input
; ---------------------------------------------------------------------------
Sonic_Control:
move.w ($FFFFF604).w,d0 ; Read controller input
bclr #0,d0 ; Check up direction
beq.s .not_up
subq.w #1,$10(a0) ; Decrease Y velocity (jump/rise)
.not_up:
jsr (SpeedToPos).l ; Convert speed to position
rts
This is not C++. It is not Python. This is assembly language: the lowest human-readable form of code before raw binary. Inside sonic2-w.68k, you will find: If you wish to explore this file yourself,
You need an X68000 emulator and the correct system ROMs.