Starsector Additional Console Commands Better Review

Typing list items yields a wall of text. Instead, use filters:

Use find <partial name> – e.g., find paragon returns item/ship IDs.
Combine commands with ; – e.g., addcredits 50000; addsupplies 1000
Use devmode to test missions or instantly complete bounties.
Back up your save – some commands (e.g., removeallfleets) can break campaigns.
Use clear to reduce clutter in console log.
Use showmarkets to debug colony issues.


The base mod already has 150+ commands, but you can extend it by: starsector additional console commands better

Doing this makes the console more efficient, more powerful, and more tailored to your playstyle – especially for testing mods, recovering from bugs, or skipping grind.


You jump through a gate and your fleet freezes. runcode player.getFleet().getLocation().set x,y – Teleport yourself by 1 pixel to break the physics lock. Typing list items yields a wall of text

Console commands aren't just for cheating; they are for debugging. Stuck in a permanent hyperspace storm? Trapped behind a [REDACTED] nexus at level 3?

Use god (invincibility) + nocooldown (infinite phase skimmer) + goto core. You’ll be back at Jangala before the game even registers you were in danger. The base mod already has 150+ commands, but

  • completeMission
  • failMission
  • additem all – This spawns every item in the game, including quest-only keys, broken nanoforges, and hidden dev items. It will bloat your save and crash memory.