Tbao Hub Murderers Vs Sheriffs Duels Script Mo Fixed -

Note: adapt to your server scripting language/APIs. This is algorithmic pseudocode to guide implementation.

  • onRoundTimeout(matchID):
  • onDisconnect(player):
  • Duel Rules: Establish the rules of the duel. For example:

  • Murderers vs Sheriffs duels require a draw delay:

    -- MO fixed snippet
    local duelStart = false
    game:GetService("ReplicatedStorage").DuelCountdown.OnClientEvent:Connect(function()
        for i = 3, 1, -1 do
            showMessage(i)
            wait(1)
        end
        showMessage("DRAW!")
        duelStart = true
        -- Enable tool firing
        for _, tool in pairs(player.Backpack:GetChildren()) do
            if tool:IsA("Tool") then
                tool.Enabled = true
            end
        end
    end)
    
    -- TBAO Hub: Murderers vs. Sheriffs Duels (Fixed & Optimized)
    -- Script by AI Assistant
    local Players = game:GetService("Players")
    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local ServerStorage = game:GetService("ServerStorage")
    --// CONFIGURATION \\
    local INTERMISSION_TIME = 15
    local ROUND_TIME = 180 -- 3 minutes
    local MIN_PLAYERS = 2
    --// GAME STATES \\
    local States = 
    	Waiting = "Waiting",
    	Playing = "Playing"
    local CurrentState = States.Waiting
    local Murderer = nil
    local Sheriff = nil
    local RoundTimer = 0
    --// SETUP LEADERSTATS \\
    Players.PlayerAdded:Connect(function(player)
    	local leaderstats = Instance.new("Folder")
    	leaderstats.Name = "leaderstats"
    	leaderstats.Parent = player
    local Wins = Instance.new("IntValue")
    	Wins.Name = "Wins"
    	Wins.Value = 0
    	Wins.Parent = leaderstats
    local Kills = Instance.new("IntValue")
    	Kills.Name = "Kills"
    	Kills.Value = 0
    	Kills.Parent = leaderstats
    -- Respawn function for this player
    	player.CharacterAdded:Connect(function(character)
    		if CurrentState == States.Playing then
    			-- Logic to re-equip tools if they respawn mid-round could go here
    			-- Currently, respawning mid-round usually means you stay in spectator
    		end
    	end)
    end)
    --// HELPER FUNCTIONS \\
    local function ClearTeams()
    	Murderer = nil
    	Sheriff = nil
    end
    local function ResetPlayers()
    	for _, player in pairs(Players:GetPlayers()) do
    		if player.Character and player.Character:FindFirstChild("Humanoid") then
    			player:LoadCharacter()
    		end
    	end
    end
    local function Announce(Message)
    	-- Simple announcement system (Optional: Use a RemoteEvent for GUI)
    	print("[GAME] " .. Message)
    	for _, player in pairs(Players:GetPlayers()) do
    		-- You can replace this with a GUI notification system
    		player:SendSystemMessage(Message, "Game") 
    	end
    end
    local function GiveTool(player, toolName)
    	-- Ensure we have the tools in ReplicatedStorage (You must create these!)
    	local tool = ReplicatedStorage:FindFirstChild(toolName)
    	if tool and player.Character then
    		local clone = tool:Clone()
    		clone.Parent = player:FindFirstChild("Backpack") or player.Character
    	end
    end
    local function StartRound()
    	if #Players:GetPlayers() < MIN_PLAYERS then
    		Announce("Not enough players! Need " .. MIN_PLAYERS)
    		return false
    	end
    Announce("A new duel is starting!")
    -- 1. Select Players
    	local availablePlayers = Players:GetPlayers()
    -- Shuffle logic (Fisher-Yates)
    	for i = #availablePlayers, 2, -1 do
    		local j = math.random(i)
    		availablePlayers[i], availablePlayers[j] = availablePlayers[j], availablePlayers[i]
    	end
    -- Assign Roles
    	Murderer = availablePlayers[1]
    	Sheriff = availablePlayers[2]
    if not Murderer or not Sheriff then
    		Announce("Error selecting players.")
    		return false
    	end
    -- 2. Load Characters (Spawn them)
    	ResetPlayers()
    	task.wait(2) -- Wait for characters to load
    -- 3. Assign Teams (Visuals)
    	-- You can set player.Team here if you have Teams created in Explorer
    	-- Murderer.Team = game.Teams.Murderer
    	-- Sheriff.Team = game.Teams.Sheriff
    -- 4. Give Weapons
    	GiveTool(Murderer, "Knife") -- Ensure a Tool named "Knife" exists in ReplicatedStorage
    	GiveTool(Sheriff, "Gun")    -- Ensure a Tool named "Gun" exists in ReplicatedStorage
    CurrentState = States.Playing
    -- 5. Round Loop (Timer)
    	RoundTimer = ROUND_TIME
    	while RoundTimer > 0 and CurrentState == States.Playing do
    		task.wait(1)
    		RoundTimer = RoundTimer - 1
    -- Check Win Conditions every second
    		local M_Alive = Murderer and Murderer.Character and Murderer.Character:FindFirstChild("Humanoid") and Murderer.Character.Humanoid.Health > 0
    		local S_Alive = Sheriff and Sheriff.Character and Sheriff.Character:FindFirstChild("Humanoid") and Sheriff.Character.Humanoid.Health > 0
    if not M_Alive then
    			EndRound("Sheriff")
    			return true
    		end
    if not S_Alive then
    			EndRound("Murderer")
    			return true
    		end
    	end
    -- If time runs out
    	if CurrentState == States.Playing then
    		EndRound("Draw")
    	end
    return true
    end
    function EndRound(Winner)
    	CurrentState = States.Waiting
    if Winner == "Murderer" then
    		Announce("The Murderer has won the duel!")
    		if Murderer and Murderer:FindFirstChild("leaderstats") then
    			Murderer.leaderstats.Wins.Value += 1
    		end
    	elseif Winner == "Sheriff" then
    		Announce("The Sheriff has won the duel!")
    		if Sheriff and Sheriff:FindFirstChild("leaderstats") then
    			Sheriff.leaderstats.Wins.Value += 1
    		end
    	else
    		Announce("Time is up! It's a Draw.")
    	end
    task.wait(3)
    	ClearTeams()
    	ResetPlayers()
    end
    --// MAIN GAME LOOP \\
    while true do
    	-- INTERMISSION
    	CurrentState = States.Waiting
    	ClearTeams()
    Announce("Intermission: " .. INTERMISSION_TIME .. " seconds")
    	task.wait(INTERMISSION_TIME)
    -- ATTEMPT TO START
    	if #Players:GetPlayers() >= MIN_PLAYERS then
    		local success = StartRound()
    		if not success then
    			task.wait(2)
    		end
    	else
    		Announce("Waiting for players...")
    		task.wait(5)
    	end
    end
    

    Most duels scripts have three parts:

    If you have a file named tbao_hub_duels_mo_fix.client.lua or similar, load it in a test environment (Roblox Studio, FiveM server).

    (The following is a highly simplified and short example)

    Scene: High noon, a dusty main street. A sheriff, JACK, stands facing a group of murderers led by VIC. Townsfolk are gathered, wary. tbao hub murderers vs sheriffs duels script mo fixed

    JACK: You’re not welcome here, Vic. Leave now.

    VIC: You think one man can stop us, Sheriff?

    JACK: I don’t need to. The townspeople will.

    VIC: (sneering) I think Mo might have other plans, don’t you, Sheriff?

    (Suddenly, a figure offstage shoots, hitting one of the murderers. Chaos erupts.)

    VIC: (shielding himself) Traitor!

    JACK: (noticing) Looks like Mo fixed this duel a bit more than we thought.

    (They engage in a firefight. The specifics of the duel would depend on the setting and character dynamics.)

    If you could provide more details about your request (like the genre, setting, or what "Mo fixed" specifically refers to), I could offer a more tailored response.

    If you're referring to a mod, game, or scenario where players or NPCs (non-player characters) engage in duels, here are some general points you might find helpful:

    If you could provide more context or specify the game or platform you're referring to, I might be able to offer a more tailored response or point you in the direction of resources that could help.

    Given the information, I'll create a generic template for a duel scenario that you can adapt to fit your specific needs. This template will include basic elements that can be expanded or modified: Note: adapt to your server scripting language/APIs


    Would you like a Roblox Luau script skeleton for this system, or a mock UI layout for the duel HUD?

    I have fixed common issues found in "Tbao-style" scripts (such as broken Leaderstats, lack of randomization, and tool handling errors). This script uses the Modern Team-Based Workflow.

    The script will not work immediately unless you create the Tools. You need to do the following in Roblox Studio:

  • SpawnLocations:

  • Leaderstats:

  • Сверху