The Eclipse Witch - A Witch-s Chronicles -v1.0.... Today

The game takes place in Valdris, a once-verdant kingdom now locked in a perpetual, sickly twilight. Three centuries ago, the Great Rift occurred—a celestial schism that shattered the natural order.

The core narrative of The Eclipse Witch is deceptively simple. You are Elara, a hedgewitch exiled from the coven of Lunaris after refusing to sacrifice your mortal memories for eternal power. The game begins on the eve of the Kaelen Eclipse—a celestial event that occurs once every three hundred years, during which the barrier between the living world and the Umbra Veil (a plane of forgotten souls) dissolves completely.

Version 1.0 introduces a fully realized prologue: "The Ashen Tithe." Unlike previous beta versions where the eclipse was merely a backdrop, the final release makes the celestial event an active, ticking mechanic. As the sun bleeds into shadow, Elara’s hedge magic—rooted in earth, bone, and twilight—is amplified tenfold. But power comes at a cost. Every spell you cast during the eclipse erodes a piece of your humanity, tracked via the new "Sorrow Clock."

The chronicles are non-linear. You are not saving the world. You are trying to survive it, while hunting three relics of the First Coven to break a curse that turns witches into stone statues the moment they feel genuine happiness. Yes, you read that correctly. The Eclipse Witch is fundamentally a tragedy simulator masked as an action-RPG. The Eclipse Witch - A Witch-s Chronicles -v1.0....

“Day 0 of the 37th Eclipse Cycle.
The Conclave burned my name from every lunar tablet. They say I ate the sun’s eye. They are not wrong, but they are not right.
Murmur coughed up a memory today: three girls, three moons, one promise. We were going to mend the sky. Now I am the crack.
Seven days until the Conjunction. Seven days to find three crowns from three women who would rather see the world end than forgive me.
Let them try. I have already died seventeen times. Once more is just a Wednesday in the Corridor.
—E.V.”


End of v1.0 Development Brief.

At its core, The Eclipse Witch - A Witch's Chronicles -v1.0 is a narrative-driven alchemy simulator. You play as Elara Vane, a disgraced hedge witch living in the shadow of the Godless Peaks. The world is permanently stuck in the "Grey Hour"—a perpetual twilight caused by a broken sun. The game takes place in Valdris , a

The "v1.0" tag is crucial here. Unlike early-access games that hide behind patches, MoonlitHex promises a complete narrative arc. The hook? Every major story beat is triggered not by time, but by celestial events. You must wait for in-game eclipses to perform forbidden rites, brew potions that reverse death, and uncover why the previous "Eclipse Witch" vanished three centuries ago.

The Eclipse Witch (v1.0) delivers a dark, atmospheric journey through the eyes of a reclusive witch caught between lunar magic and an encroaching eclipse-born curse. As the first complete version of A Witch's Chronicles, it sets a strong foundation with moody visuals, a haunting soundtrack, and branching narrative choices.

This is the game’s signature innovation. Every major decision is recorded not in a journal, but in the "Tome of Echoes"—a physical book in your in-game hut that you must visit to “save” your progress. However, v1.0 adds a twist: you cannot overwrite choices. “Day 0 of the 37th Eclipse Cycle

Each playthrough compiles a unique Chronicle, which the game exports as a poetic .txt file at the end. Your Chronicle includes:

Fans have already begun sharing their Chronicles online, turning The Eclipse Witch into a communal storytelling engine.

No AR!!
The Eclipse Witch - A Witch-s Chronicles -v1.0....